sdlGameControllerEventState function

int sdlGameControllerEventState(
  1. int state
)

Query or change current state of Game Controller events.

If controller events are disabled, you must call SDL_GameControllerUpdate() yourself and check the state of the controller when you want controller information.

Any number can be passed to SDL_GameControllerEventState(), but only -1, 0, and 1 will have any effect. Other numbers will just be returned.

\param state can be one of SDL_QUERY, SDL_IGNORE, or SDL_ENABLE \returns the same value passed to the function, with exception to -1 (SDL_QUERY), which will return the current state.

\since This function is available since SDL 2.0.0.

\sa SDL_JoystickEventState

extern DECLSPEC int SDLCALL SDL_GameControllerEventState(int state)

Implementation

int sdlGameControllerEventState(int state) {
  final sdlGameControllerEventStateLookupFunction = libSdl2.lookupFunction<
      Int32 Function(Int32 state),
      int Function(int state)>('SDL_GameControllerEventState');
  return sdlGameControllerEventStateLookupFunction(state);
}