sdlGameControllerClose function

void sdlGameControllerClose(
  1. Pointer<SdlGameController> gamecontroller
)

Close a game controller previously opened with SDL_GameControllerOpen().

\param gamecontroller a game controller identifier previously returned by SDL_GameControllerOpen()

\since This function is available since SDL 2.0.0.

\sa SDL_GameControllerOpen

extern DECLSPEC void SDLCALL SDL_GameControllerClose(SDL_GameController *gamecontroller)

Implementation

void sdlGameControllerClose(Pointer<SdlGameController> gamecontroller) {
  final sdlGameControllerCloseLookupFunction = libSdl2.lookupFunction<
          Void Function(Pointer<SdlGameController> gamecontroller),
          void Function(Pointer<SdlGameController> gamecontroller)>(
      'SDL_GameControllerClose');
  return sdlGameControllerCloseLookupFunction(gamecontroller);
}