sdlWaitEvent function
Wait indefinitely for the next available event.
If event
is not NULL, the next event is removed from the queue and stored
in the SDL_Event structure pointed to by event
.
As this function may implicitly call SDL_PumpEvents(), you can only call this function in the thread that initialized the video subsystem.
\param event the SDL_Event structure to be filled in with the next event from the queue, or NULL \returns 1 on success or 0 if there was an error while waiting for events; call SDL_GetError() for more information.
\since This function is available since SDL 2.0.0.
\sa SDL_PollEvent \sa SDL_PumpEvents \sa SDL_WaitEventTimeout
extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event * event)
Implementation
int sdlWaitEvent(Pointer<SdlEvent> event) {
final sdlWaitEventLookupFunction = libSdl2.lookupFunction<
Int32 Function(Pointer<SdlEvent> event),
int Function(Pointer<SdlEvent> event)>('SDL_WaitEvent');
return sdlWaitEventLookupFunction(event);
}