sdlGetError function

String? sdlGetError()

Retrieve a message about the last error that occurred on the current thread.

It is possible for multiple errors to occur before calling SDL_GetError(). Only the last error is returned.

The message is only applicable when an SDL function has signaled an error. You must check the return values of SDL function calls to determine when to appropriately call SDL_GetError(). You should not use the results of SDL_GetError() to decide if an error has occurred! Sometimes SDL will set an error string even when reporting success.

SDL will not clear the error string for successful API calls. You must check return values for failure cases before you can assume the error string applies.

Error strings are set per-thread, so an error set in a different thread will not interfere with the current thread's operation.

The returned string is internally allocated and must not be freed by the application.

\returns a message with information about the specific error that occurred, or an empty string if there hasn't been an error message set since the last call to SDL_ClearError(). The message is only applicable when an SDL function has signaled an error. You must check the return values of SDL function calls to determine when to appropriately call SDL_GetError().

\since This function is available since SDL 2.0.0.

\sa SDL_ClearError \sa SDL_SetError

extern DECLSPEC const char *SDLCALL SDL_GetError(void)

Implementation

String? sdlGetError() {
  final sdlGetErrorLookupFunction = libSdl2.lookupFunction<
      Pointer<Utf8> Function(), Pointer<Utf8> Function()>('SDL_GetError');
  final result = sdlGetErrorLookupFunction();
  if (result == nullptr) {
    return null;
  }
  return result.toDartString();
}