sdlPauseAudio function

void sdlPauseAudio(
  1. int pauseOn
)

This function is a legacy means of pausing the audio device.

New programs might want to use SDL_PauseAudioDevice() instead. This function is equivalent to calling...

SDL_PauseAudioDevice(1, pause_on);

...and is only useful if you used the legacy SDL_OpenAudio() function.

\param pause_on non-zero to pause, 0 to unpause

\since This function is available since SDL 2.0.0.

\sa SDL_GetAudioStatus \sa SDL_PauseAudioDevice

extern DECLSPEC void SDLCALL SDL_PauseAudio(int pause_on)

Implementation

void sdlPauseAudio(int pauseOn) {
  final sdlPauseAudioLookupFunction = libSdl2.lookupFunction<
      Void Function(Int32 pauseOn),
      void Function(int pauseOn)>('SDL_PauseAudio');
  return sdlPauseAudioLookupFunction(pauseOn);
}