sdlLockAudio function
void
sdlLockAudio()
This function is a legacy means of locking the audio device.
New programs might want to use SDL_LockAudioDevice() instead. This function is equivalent to calling...
SDL_LockAudioDevice(1);
...and is only useful if you used the legacy SDL_OpenAudio() function.
\since This function is available since SDL 2.0.0.
\sa SDL_LockAudioDevice \sa SDL_UnlockAudio \sa SDL_UnlockAudioDevice
extern DECLSPEC void SDLCALL SDL_LockAudio(void)
Implementation
void sdlLockAudio() {
final sdlLockAudioLookupFunction =
libSdl2.lookupFunction<Void Function(), void Function()>('SDL_LockAudio');
return sdlLockAudioLookupFunction();
}