sdlLockAudio function

void sdlLockAudio()

This function is a legacy means of locking the audio device.

New programs might want to use SDL_LockAudioDevice() instead. This function is equivalent to calling...

SDL_LockAudioDevice(1);

...and is only useful if you used the legacy SDL_OpenAudio() function.

\since This function is available since SDL 2.0.0.

\sa SDL_LockAudioDevice \sa SDL_UnlockAudio \sa SDL_UnlockAudioDevice

extern DECLSPEC void SDLCALL SDL_LockAudio(void)

Implementation

void sdlLockAudio() {
  final sdlLockAudioLookupFunction =
      libSdl2.lookupFunction<Void Function(), void Function()>('SDL_LockAudio');
  return sdlLockAudioLookupFunction();
}