sdlFreeWav function

void sdlFreeWav(
  1. Pointer<Uint8> audioBuf
)

Free data previously allocated with SDL_LoadWAV() or SDL_LoadWAV_RW().

After a WAVE file has been opened with SDL_LoadWAV() or SDL_LoadWAV_RW() its data can eventually be freed with SDL_FreeWAV(). It is safe to call this function with a NULL pointer.

\param audio_buf a pointer to the buffer created by SDL_LoadWAV() or SDL_LoadWAV_RW()

\since This function is available since SDL 2.0.0.

\sa SDL_LoadWAV \sa SDL_LoadWAV_RW

extern DECLSPEC void SDLCALL SDL_FreeWAV(Uint8 * audio_buf)

Implementation

void sdlFreeWav(Pointer<Uint8> audioBuf) {
  final sdlFreeWavLookupFunction = libSdl2.lookupFunction<
      Void Function(Pointer<Uint8> audioBuf),
      void Function(Pointer<Uint8> audioBuf)>('SDL_FreeWAV');
  return sdlFreeWavLookupFunction(audioBuf);
}