sdlFreeWav function
Free data previously allocated with SDL_LoadWAV() or SDL_LoadWAV_RW().
After a WAVE file has been opened with SDL_LoadWAV() or SDL_LoadWAV_RW() its data can eventually be freed with SDL_FreeWAV(). It is safe to call this function with a NULL pointer.
\param audio_buf a pointer to the buffer created by SDL_LoadWAV() or SDL_LoadWAV_RW()
\since This function is available since SDL 2.0.0.
\sa SDL_LoadWAV \sa SDL_LoadWAV_RW
extern DECLSPEC void SDLCALL SDL_FreeWAV(Uint8 * audio_buf)
Implementation
void sdlFreeWav(Pointer<Uint8> audioBuf) {
final sdlFreeWavLookupFunction = libSdl2.lookupFunction<
Void Function(Pointer<Uint8> audioBuf),
void Function(Pointer<Uint8> audioBuf)>('SDL_FreeWAV');
return sdlFreeWavLookupFunction(audioBuf);
}