sdlQuitSubSystem function

void sdlQuitSubSystem(
  1. int flags
)

Shut down specific SDL subsystems.

If you start a subsystem using a call to that subsystem's init function (for example SDL_VideoInit()) instead of SDL_Init() or SDL_InitSubSystem(), SDL_QuitSubSystem() and SDL_WasInit() will not work. You will need to use that subsystem's quit function (SDL_VideoQuit()) directly instead. But generally, you should not be using those functions directly anyhow; use SDL_Init() instead.

You still need to call SDL_Quit() even if you close all open subsystems with SDL_QuitSubSystem().

\param flags any of the flags used by SDL_Init(); see SDL_Init for details.

\since This function is available since SDL 2.0.0.

\sa SDL_InitSubSystem \sa SDL_Quit

extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags)

Implementation

void sdlQuitSubSystem(int flags) {
  final sdlQuitSubSystemLookupFunction = libSdl2.lookupFunction<
      Void Function(Uint32 flags),
      void Function(int flags)>('SDL_QuitSubSystem');
  return sdlQuitSubSystemLookupFunction(flags);
}