renderUnicodeSolid method
Implementation
Pointer<SdlSurface> renderUnicodeSolid(Pointer<Uint16> text, int fg) {
var fgPointer = calloc<SdlColor>()..fromU32(fg);
// 1426
var result = ttfRenderUnicodeSolid(this, text, fgPointer.ref);
calloc.free(fgPointer);
return result;
}