renderUnicodeLcdWrapped method
Implementation
Pointer<SdlSurface> renderUnicodeLcdWrapped(
Pointer<Uint16> text, int fg, int bg, int wrapLength) {
var fgPointer = calloc<SdlColor>()..fromU32(fg);
var bgPointer = calloc<SdlColor>()..fromU32(bg);
// 2661
var result = ttfRenderUnicodeLcdWrapped(
this, text, fgPointer.ref, bgPointer.ref, wrapLength);
calloc.free(fgPointer);
calloc.free(bgPointer);
return result;
}