renderUnicodeBlendedWrapped method
Implementation
Pointer<SdlSurface> renderUnicodeBlendedWrapped(
Pointer<Uint16> text, int fg, int wrapLength) {
var fgPointer = calloc<SdlColor>()..fromU32(fg);
// 2286
var result =
ttfRenderUnicodeBlendedWrapped(this, text, fgPointer.ref, wrapLength);
calloc.free(fgPointer);
return result;
}