renderUnicodeBlended method
Implementation
Pointer<SdlSurface> renderUnicodeBlended(Pointer<Uint16> text, int fg) {
var fgPointer = calloc<SdlColor>()..fromU32(fg);
// 2153
var result = ttfRenderUnicodeBlended(this, text, fgPointer.ref);
calloc.free(fgPointer);
return result;
}