renderTextShaded method

Pointer<SdlSurface> renderTextShaded(
  1. String text,
  2. int fg,
  3. int bg
)

Implementation

Pointer<SdlSurface> renderTextShaded(String text, int fg, int bg) {
  var fgPointer = calloc<SdlColor>()..fromU32(fg);
  var bgPointer = calloc<SdlColor>()..fromU32(bg);
  // 1691
  var result = ttfRenderTextShaded(this, text, fgPointer.ref, bgPointer.ref);
  calloc.free(fgPointer);
  calloc.free(bgPointer);
  return result;
}