renderTextShaded method
Implementation
Pointer<SdlSurface> renderTextShaded(String text, int fg, int bg) {
var fgPointer = calloc<SdlColor>()..fromU32(fg);
var bgPointer = calloc<SdlColor>()..fromU32(bg);
// 1691
var result = ttfRenderTextShaded(this, text, fgPointer.ref, bgPointer.ref);
calloc.free(fgPointer);
calloc.free(bgPointer);
return result;
}