renderGlyphSolid method
Implementation
Pointer<SdlSurface> renderGlyphSolid(int ch, int fg) {
var fgPointer = calloc<SdlColor>()..fromU32(fg);
// 1603
var result = ttfRenderGlyphSolid(this, ch, fgPointer.ref);
calloc.free(fgPointer);
return result;
}