renderGlyphBlended method
Implementation
Pointer<SdlSurface> renderGlyphBlended(int ch, int fg) {
var fgPointer = calloc<SdlColor>()..fromU32(fg);
// 2335
var result = ttfRenderGlyphBlended(this, ch, fgPointer.ref);
calloc.free(fgPointer);
return result;
}