renderGlyphBlended method

Pointer<SdlSurface> renderGlyphBlended(
  1. int ch,
  2. int fg
)

Implementation

Pointer<SdlSurface> renderGlyphBlended(int ch, int fg) {
  var fgPointer = calloc<SdlColor>()..fromU32(fg);
  // 2335
  var result = ttfRenderGlyphBlended(this, ch, fgPointer.ref);
  calloc.free(fgPointer);
  return result;
}