renderGlyph32Solid method

Pointer<SdlSurface> renderGlyph32Solid(
  1. int ch,
  2. int fg
)

Implementation

Pointer<SdlSurface> renderGlyph32Solid(int ch, int fg) {
  var fgPointer = calloc<SdlColor>()..fromU32(fg);
  // 1645
  var result = ttfRenderGlyph32Solid(this, ch, fgPointer.ref);
  calloc.free(fgPointer);
  return result;
}