renderGlyph32Solid method
Implementation
Pointer<SdlSurface> renderGlyph32Solid(int ch, int fg) {
var fgPointer = calloc<SdlColor>()..fromU32(fg);
// 1645
var result = ttfRenderGlyph32Solid(this, ch, fgPointer.ref);
calloc.free(fgPointer);
return result;
}