getPosition method
Implementation
math.Point<double> getPosition() {
var x = calloc<Int32>();
var y = calloc<Int32>();
// 989
sdlGetWindowPosition(this, x, y);
var result = math.Point<double>(x.value.toDouble(), y.value.toDouble());
calloc.free(x);
calloc.free(y);
return result;
}