lock method

int lock(
  1. Pointer<SdlRect> rect,
  2. Pointer<Pointer<NativeType>> pixels,
  3. Pointer<Int32> pitch
)

Implementation

int lock(Pointer<SdlRect> rect, Pointer<Pointer<NativeType>> pixels,
    Pointer<Int32> pitch) {
  // 810
  return sdlLockTexture(this, rect, pixels, pitch);
}