getBlendMode method
Implementation
int? getBlendMode() {
int? result;
var blendModePointer = calloc<Int32>();
// 532
if (sdlGetTextureBlendMode(this, blendModePointer) == 0) {
result = blendModePointer.value;
}
calloc.free(blendModePointer);
return result;
}