condition property
Pointer<SdlHapticCondition>
get
condition
Implementation
Pointer<SdlHapticCondition> get condition =>
cast<Uint8>().elementAt(0).cast<SdlHapticCondition>();
Pointer<SdlHapticCondition> get condition =>
cast<Uint8>().elementAt(0).cast<SdlHapticCondition>();