ant property
Pointer<SdlHapticConstant>
get
ant
Implementation
Pointer<SdlHapticConstant> get ant =>
cast<Uint8>().elementAt(0).cast<SdlHapticConstant>();
Pointer<SdlHapticConstant> get ant =>
cast<Uint8>().elementAt(0).cast<SdlHapticConstant>();