mgesture property
Pointer<SdlMultiGestureEvent>
get
mgesture
Implementation
Pointer<SdlMultiGestureEvent> get mgesture =>
cast<Uint8>().elementAt(0).cast<SdlMultiGestureEvent>();
Pointer<SdlMultiGestureEvent> get mgesture =>
cast<Uint8>().elementAt(0).cast<SdlMultiGestureEvent>();