ScrollNavigation class

Inheritance

Constructors

ScrollNavigation({Key? key, required List<Widget> pages, required List<ScrollNavigationItem> items, List<Widget>? pagesActionButtons, int initialPage = 0, bool showIdentifier = true, bool physics = true, int maxWillPopLocations = 5, NavigationBarStyle? barStyle, NavigationBodyStyle? bodyStyle, NavigationIdentiferStyle? identiferStyle})
It is a navigation that will allow you to scroll from right to left with gestures and also when pressing an item in the Nav Item.

Properties

barStyle NavigationBarStyle
Navigation bar style
final
bodyStyle NavigationBodyStyle
PageView and Scaffold style
final
hashCode int
The hash code for this object.
no setterinherited
identiferStyle NavigationIdentiferStyle
Identifier style
final
initialPage int
It is the initial page that will show. The value must match with the existing indexes and the total number of Nav Items
final
items List<ScrollNavigationItem>
They are the list of elements that the menu will have. They must match the total number of pages.
final
key Key?
Controls how one widget replaces another widget in the tree.
finalinherited
maxWillPopLocations int
It is the maximum number of locations that will be stored before willPop is executed
final
pages List<Widget>
Are the pages that the Scroll Page will have
final
pagesActionButtons List<Widget>?
They are the floating action buttons or Widgets that the pages will have. To separate pages you can put: Widget, null, Widget
final
physics bool
When active, the indicator will move along with the scroll of the pages. Of other way, it will only move when you change page.
final
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
showIdentifier bool
It will show the identifier. If false, the argument physics will be ignored
final

Methods

createElement() StatefulElement
Creates a StatefulElement to manage this widget's location in the tree.
inherited
createState() ScrollNavigationState
Creates the mutable state for this widget at a given location in the tree.
override
debugDescribeChildren() List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a string representation of this node and its descendants.
inherited
toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a one-line detailed description of the object.
inherited
toStringShort() String
A short, textual description of this widget.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited