ScrollNavigation class

Inheritance

Constructors

ScrollNavigation({Key? key, required List<Widget> pages, required List<ScrollNavigationItem> items, List<Widget>? pagesActionButtons, int initialPage = 0, bool showIdentifier = true, bool physics = true, int maxWillPopLocations = 5, NavigationBarStyle? barStyle, NavigationBodyStyle? bodyStyle, NavigationIdentiferStyle? identiferStyle})
It is a navigation that will allow you to scroll from right to left with gestures and also when pressing an item in the Nav Item.

Properties

barStyle → NavigationBarStyle
Navigation bar style
final
bodyStyle → NavigationBodyStyle
PageView and Scaffold style
final
hashCode → int
The hash code for this object.
no setterinherited
identiferStyle → NavigationIdentiferStyle
Identifier style
final
initialPage → int
It is the initial page that will show. The value must match with the existing indexes and the total number of Nav Items
final
items → List<ScrollNavigationItem>
They are the list of elements that the menu will have. They must match the total number of pages.
final
key → Key?
Controls how one widget replaces another widget in the tree.
finalinherited
maxWillPopLocations → int
It is the maximum number of locations that will be stored before willPop is executed
final
pages → List<Widget>
Are the pages that the Scroll Page will have
final
pagesActionButtons → List<Widget>?
They are the floating action buttons or Widgets that the pages will have. To separate pages you can put: Widget, null, Widget
final
physics → bool
When active, the indicator will move along with the scroll of the pages. Of other way, it will only move when you change page.
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
showIdentifier → bool
It will show the identifier. If false, the argument physics will be ignored
final

Methods

createElement() → StatefulElement
Creates a StatefulElement to manage this widget's location in the tree.
inherited
createState() → ScrollNavigationState
Creates the mutable state for this widget at a given location in the tree.
override
debugDescribeChildren() → List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) → String
A string representation of this object.
inherited
toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65}) → String
Returns a string representation of this node and its descendants.
inherited
toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String
Returns a one-line detailed description of the object.
inherited
toStringShort() → String
A short, textual description of this widget.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited