setBrightness method
Sets the screen brightness.
brightness must be between 0.0 and 1.0.
Implementation
@override
Future<void> setBrightness(double brightness) async {
_simulatedBrightness = brightness.clamp(0.0, 1.0);
_ensureDimmer();
// We invert the value because 1.0 brightness = 0.0 opacity (clear)
// and 0.0 brightness = 1.0 opacity (black)
// However, 100% black makes the screen unreadable. We cap it at 0.9.
final opacity = (1.0 - _simulatedBrightness) * 0.9;
_dimmerElement!.style.opacity = opacity.toString();
_brightnessController.add(_simulatedBrightness);
}