SceneViewController class

Controls a SceneView or ARSceneView after creation.

Attach a controller to a scene widget, then call methods on it after onViewCreated fires:

final controller = SceneViewController();

SceneView(
  controller: controller,
  onViewCreated: () {
    controller.loadModel(ModelNode(modelPath: 'models/helmet.glb'));
  },
);

Constructors

SceneViewController()

Properties

hashCode int
The hash code for this object.
no setterinherited
isAttached bool
Whether this controller is attached to a platform view.
no setter
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

addGeometry(GeometryNode node) Future<void>
Add a geometry node (placeholder -- not yet rendered natively).
addLight(LightNode node) Future<void>
Add a light node (placeholder -- uses scene defaults on native side).
attach(int viewId) → void
Called internally when the platform view is created.
clearScene() Future<void>
Clear all nodes from the scene.
dispose() → void
Called internally when the platform view is disposed.
loadModel(ModelNode node) Future<void>
Load a glTF/GLB model into the scene.
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
setEnvironment(String hdrPath) Future<void>
Set the environment HDR for image-based lighting.
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited