reset method
void
reset()
World.reset interplay: every tracked entity died, so drop all rows.
Implementation
void reset() {
_length = 0;
_rowsPerIndex.fillRange(0, _rowsPerIndex.length, 0);
}
World.reset interplay: every tracked entity died, so drop all rows.
void reset() {
_length = 0;
_rowsPerIndex.fillRange(0, _rowsPerIndex.length, 0);
}