SystemRef class final

Stable identity for a system.

Constructors

SystemRef(String library, String name, {String? debugName})
const

Properties

debugName → String?
Optional name for diagnostics.
final
hashCode → int
The hash code for this object.
no setteroverride
label → SystemLabel
Scheduling key for this identity.
no setter
library → String
The URI of the library that declares the system, e.g. package:scene_game/player/player.dart.
final
name → String
The declared name of the system e.g. movePlayer.
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
override

Operators

operator ==(Object other) → bool
The equality operator.
override