SimShapeCastHit constructor

SimShapeCastHit({
  1. required int colliderHandle,
  2. required Vector3 worldPoint,
  3. required Vector3 worldNormal,
  4. required double distance,
})

Implementation

SimShapeCastHit({
  required super.colliderHandle,
  required super.worldPoint,
  required super.worldNormal,
  required super.distance,
});