SimShapeCastHit constructor
SimShapeCastHit({})
Implementation
SimShapeCastHit({
required super.colliderHandle,
required super.worldPoint,
required super.worldNormal,
required super.distance,
});
SimShapeCastHit({
required super.colliderHandle,
required super.worldPoint,
required super.worldNormal,
required super.distance,
});