SimRaycastHit constructor

SimRaycastHit({
  1. required int colliderHandle,
  2. required Vector3 worldPoint,
  3. required Vector3 worldNormal,
  4. required double distance,
})

Implementation

SimRaycastHit({
  required this.colliderHandle,
  required this.worldPoint,
  required this.worldNormal,
  required this.distance,
});