RevoluteJointDesc constructor

RevoluteJointDesc({
  1. required int bodyA,
  2. required int bodyB,
  3. required Vector3 localAxisA,
  4. required Vector3 localAxisB,
  5. Vector3? localAnchorA,
  6. Vector3? localAnchorB,
  7. double? lowerLimit,
  8. double? upperLimit,
  9. double? motorTargetVelocity,
  10. double? motorMaxForce,
  11. bool collisionsEnabled = false,
})

Implementation

RevoluteJointDesc({
  required super.bodyA,
  required super.bodyB,
  required this.localAxisA,
  required this.localAxisB,
  Vector3? localAnchorA,
  Vector3? localAnchorB,
  this.lowerLimit,
  this.upperLimit,
  this.motorTargetVelocity,
  this.motorMaxForce,
  super.collisionsEnabled,
}) : localAnchorA = localAnchorA ?? Vector3.zero(),
     localAnchorB = localAnchorB ?? Vector3.zero();