PrismaticJointDesc constructor

PrismaticJointDesc({
  1. required int bodyA,
  2. required int bodyB,
  3. required Vector3 localAxisA,
  4. required Vector3 localAxisB,
  5. Vector3? localAnchorA,
  6. Vector3? localAnchorB,
  7. double? lowerLimit,
  8. double? upperLimit,
  9. double? motorTargetVelocity,
  10. double? motorMaxForce,
  11. bool collisionsEnabled = false,
})

Implementation

PrismaticJointDesc({
  required super.bodyA,
  required super.bodyB,
  required this.localAxisA,
  required this.localAxisB,
  Vector3? localAnchorA,
  Vector3? localAnchorB,
  this.lowerLimit,
  this.upperLimit,
  this.motorTargetVelocity,
  this.motorMaxForce,
  super.collisionsEnabled,
}) : localAnchorA = localAnchorA ?? Vector3.zero(),
     localAnchorB = localAnchorB ?? Vector3.zero();