PoseTarget class abstract interface Physics

Where a simulated body reads and writes its world pose.

The seam between a PhysicsSimulation and whatever owns spatial state, a renderer adapts its scene-graph nodes, a headless server uses SimplePoseTarget or adapts its own state.

Implementers

Properties

hashCode int
The hash code for this object.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
worldRotation → Quaternion
no setter
worldTranslation → Vector3
no setter

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
setWorldPose(Vector3 translation, Quaternion rotation) → void
Writes a simulated pose back. Backends call this from their interpolate step for dynamic bodies.
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited