setBodyKind method
Implementation
@override
void setBodyKind(int bodyHandle, BodyType type) {
if (type == BodyType.dynamic_) {
throw UnsupportedError('BasicSimulation does not simulate dynamics.');
}
_bodies[bodyHandle]?.type = type;
}
@override
void setBodyKind(int bodyHandle, BodyType type) {
if (type == BodyType.dynamic_) {
throw UnsupportedError('BasicSimulation does not simulate dynamics.');
}
_bodies[bodyHandle]?.type = type;
}