setBodyKind method

  1. @override
void setBodyKind(
  1. int bodyHandle,
  2. BodyType type
)
override

Implementation

@override
void setBodyKind(int bodyHandle, BodyType type) {
  if (type == BodyType.dynamic_) {
    throw UnsupportedError('BasicSimulation does not simulate dynamics.');
  }
  _bodies[bodyHandle]?.type = type;
}