overlapSphere method
List<SimOverlapHit>
overlapSphere(
- Vector3 center,
- double radius, {
- int layerMask = 0xFFFFFFFF,
- bool includeFixed = true,
- bool includeKinematic = true,
- bool includeDynamic = true,
- bool includeTriggers = false,
override
Implementation
@override
List<SimOverlapHit> overlapSphere(
Vector3 center,
double radius, {
int layerMask = 0xFFFFFFFF,
bool includeFixed = true,
bool includeKinematic = true,
bool includeDynamic = true,
bool includeTriggers = false,
}) {
final out = <SimOverlapHit>[];
_colliders.forEach((handle, collider) {
if (!_passesFilters(
collider,
layerMask: layerMask,
includeFixed: includeFixed,
includeKinematic: includeKinematic,
includeTriggers: includeTriggers,
)) {
return;
}
final aabb = shapeWorldAabb(collider.shape, _colliderWorldPose(collider));
if (!sphereOverlapsAabb(center, radius, aabb)) return;
out.add(SimOverlapHit(colliderHandle: handle));
});
return out;
}