worldToScreen method
Converts a point
from world coordinates to screen coordinates.
Implementation
Vector2 worldToScreen(Vector2 point) {
// ignore: invalid_use_of_internal_member
return camera.viewfinder.transform.globalToLocal(
Vector2(
point.x -
camera.viewport.position.x +
camera.viewport.anchor.x * camera.viewport.size.x,
point.y -
camera.viewport.position.y +
camera.viewport.anchor.y * camera.viewport.size.y,
),
);
}