stopAudio method
Implementation
Future<void> stopAudio() async {
//isPlaying = false;
if (UniversalPlatform.isWindows || UniversalPlatform.isLinux) {
GameAudioDesktop.playBGMDesktop.stop();
} else {
GameAudio.playBGM.stop();
}
}
Future<void> stopAudio() async {
//isPlaying = false;
if (UniversalPlatform.isWindows || UniversalPlatform.isLinux) {
GameAudioDesktop.playBGMDesktop.stop();
} else {
GameAudio.playBGM.stop();
}
}