stopAudio method

Future<void> stopAudio()

Implementation

Future<void> stopAudio() async {
  //isPlaying = false;
  if (UniversalPlatform.isWindows || UniversalPlatform.isLinux) {
    GameAudioDesktop.playBGMDesktop.stop();
  } else {
    GameAudio.playBGM.stop();
  }
}