SagaMapLevelGenerator class
Default implementation that generates deterministic zig-zag map paths.
Each level is derived from (globalSeed, levelId) alone, so generating a
chunk costs the same whether it is the first or the ten-thousandth. The
previous implementation replayed the random sequence from level zero on
every call, making deep chunks progressively more expensive to load.
- Implemented types
Constructors
- SagaMapLevelGenerator()
-
const
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
generateLevels(
{required int globalSeed, required SagaMapConfig config, required int startLevelId, required int count}) → List< LevelData> -
Builds level data from a seed and geometry config.
override
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited