SagaInfiniteMapController class

Stateful controller that manages lazy loading map chunks.

Set maxRetainedChunks to bound memory on a genuinely endless map: chunks far from the ones being read are dropped, and reloaded on demand if the user scrolls back. Loaders are expected to be deterministic, so a reloaded chunk is identical to the one that was dropped.

Inheritance

Constructors

SagaInfiniteMapController({required SagaChunkLevelLoader chunkLoader, int sectionsPerChunk = kSagaMapChunkSize, int initialChunkCount = 3, int loadBatchSize = 2, int? maxChunkCount, int? maxRetainedChunks})

Properties

chunkLoader SagaChunkLevelLoader
final
hashCode int
The hash code for this object.
no setterinherited
hasListeners bool
Whether any listeners are currently registered.
no setterinherited
hasReachedEnd bool
Whether configured maxChunkCount has been reached.
no setter
initialChunkCount int
final
isLoading bool
True while a chunk batch is being loaded.
no setter
lastError Object?
Last loader error, if any.
no setter
loadBatchSize int
final
loadedChunkCount int
Highest chunk index reached, whether or not it is still in memory.
no setter
maxChunkCount int?
final
maxRetainedChunks int?
Target number of chunks kept in memory, or null to keep every chunk ever loaded.
final
reloadingChunkIndices Set<int>
Indices whose levels were evicted and are being loaded again.
no setter
retainedChunkCount int
Chunks currently held in memory. Equal to loadedChunkCount unless maxRetainedChunks has forced evictions.
no setter
retainedChunkIndices Set<int>
Indices of the chunks currently held in memory.
no setter
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
sectionsPerChunk int
final

Methods

addListener(VoidCallback listener) → void
Register a closure to be called when the object changes.
inherited
chunkLevels(int chunkIndex) List<LevelData>
Returns levels loaded for the requested chunk.
dispose() → void
Discards any resources used by the object.
override
initialize() Future<void>
Loads initial chunk set once.
loadMore({int? count}) Future<void>
Loads more chunks according to controller strategy.
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
notifyListeners() → void
Call all the registered listeners.
inherited
removeListener(VoidCallback listener) → void
Remove a previously registered closure from the list of closures that are notified when the object changes.
inherited
reset() → void
Clears loaded chunks and returns to initial state.
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited