Plasma class
Plasma creates an animation with moving particles that generates a smooth liquid effect. It can be configured in many styles.
You can also use a non-animating variant by setting speed to 0.0
and find a good looking position with the offset.
Example:
import 'dart:math';
import 'package:flutter/material.dart';
import 'package:simple_animations/simple_animations.dart';
void main() => runApp(MaterialApp(home: Page()));
class Page extends StatelessWidget {
@override
Widget build(BuildContext context) {
return Scaffold(
body: Plasma(
particles: 10,
foregroundColor: Color(0xd61e0000),
backgroundColor: Color(0xffee360d),
size: 0.87,
speed: 5.92,
offset: 0.00,
blendMode: BlendMode.darken,
child: Center(child: Text("Hot!")), // your UI here
),
);
}
}
- Inheritance
- Annotations
-
- @Deprecated('Migrate to PlasmaRenderer by recreating your scene via Liquid Studio. Create a "Solid Color" layer with the background color. Then add a "Plasma Layer" using the foreground colors. All other properties can be just copied.')
Constructors
Properties
- backgroundColor → Color
-
Color of the static background
final
- blendMode → BlendMode
-
The BlendMode that describes how foreground and background merges
together.
final
- child → Widget?
-
Prebuild child that's placed inside the Plasma Widget.
final
- foregroundColor → Color
-
Color of the animating particles
final
- fps → int?
-
If set, the animation will reduce the framerate (fps) to the specified
value.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- key → Key?
-
Controls how one widget replaces another widget in the tree.
finalinherited
- offset → double
-
Influences the start position of the particle animation.
final
- particles → int
-
Number of particles to simulate. Has impact on computation demand.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- size → double
-
Size scale of the animating particles. Has slight impact on computation
demand.
final
- speed → double
-
Speed scale of the animation. You can set it to
0.0
that disable the animation. Disabled animations doesn't require computational demand at all.final
Methods
-
build(
BuildContext context) → Widget -
Describes the part of the user interface represented by this widget.
override
-
createElement(
) → StatelessElement -
Creates a StatelessElement to manage this widget's location in the tree.
inherited
-
debugDescribeChildren(
) → List< DiagnosticsNode> -
Returns a list of DiagnosticsNode objects describing this node's
children.
inherited
-
debugFillProperties(
DiagnosticPropertiesBuilder properties) → void -
Add additional properties associated with the node.
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toDiagnosticsNode(
{String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode -
Returns a debug representation of the object that is used by debugging
tools and by DiagnosticsNode.toStringDeep.
inherited
-
toString(
{DiagnosticLevel minLevel = DiagnosticLevel.info}) → String -
A string representation of this object.
inherited
-
toStringDeep(
{String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String -
Returns a string representation of this node and its descendants.
inherited
-
toStringShallow(
{String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String -
Returns a one-line detailed description of the object.
inherited
-
toStringShort(
) → String -
A short, textual description of this widget.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited