WritableState<Value> class
State with read and write access.
- Implemented types
-
- State<
Value>
- State<
Constructors
- WritableState([Value? value])
- State with read and write access.
Properties
-
ctx
→ StateContext<
Value> -
A handle to the StateContext.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- notification ↔ StateNotification?
-
Event received from a parent state.
getter/setter pairoverride
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- state ↔ Value
-
The current value of the state.
getter/setter pairoverride-getter
Methods
-
call(
) → Value -
Retrieve the current value of the state. If called within a derived state
it will add the state as its child.
override
-
mutate(
StateMutator< Value> mutator) → void -
Mutate the state in place. A
mutatormust be provided. -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
notify(
StateNotification notification) → void -
Notify this State that it should be updated and react accordingly to the
StateNotificationsent to it.override -
set(
Value value) → void -
Directly set the new
value. Must be of the same type -
toString(
) → String -
A string representation of this object.
inherited
-
update(
StateUpdater< Value> setter) → void -
Update the state based on the current state. A
settermust be provided.
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited