sceneWipeMaxRadius function
Farthest screen-corner distance from center, enough to cover full viewport.
Implementation
double sceneWipeMaxRadius(Size size, Offset center) {
final corners = <Offset>[
Offset.zero,
Offset(size.width, 0),
Offset(0, size.height),
Offset(size.width, size.height),
];
return corners.map((corner) => (corner - center).distance).reduce(math.max);
}