LevelUpCelebration class
One LevelUpEvent plus the extra presentation detail
LevelUpOverlayController needs that LevelUpEvent itself doesn't
carry: where its XP bar starts filling FROM. Every level after the
first in a queue starts a fresh bar at 0 — only the very first queued
event might start partway through (wherever the player's bar actually
was right before the grantXp call that crossed it).
Constructors
- LevelUpCelebration({required LevelUpEvent event, double startFraction = 0.0})
-
const
Properties
- event → LevelUpEvent
-
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- startFraction → double
-
0.0–1.0 — the XP bar's starting position for this event's
xpFillphase. Always fills TO 1.0, since reaching 1.0 is what crossing this level means.final
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited