LevelPathMapTile constructor
LevelPathMapTile({
- Key? key,
- required LevelPathNode node,
- VoidCallback? onTap,
- double size = 54,
Implementation
LevelPathMapTile({
super.key,
required this.node,
this.onTap,
this.size = 54,
}) {
if (!size.isFinite || size <= 0) {
throw ArgumentError.value(size, 'size', 'must be finite and positive');
}
}