LevelPathMapTile constructor

LevelPathMapTile({
  1. Key? key,
  2. required LevelPathNode node,
  3. VoidCallback? onTap,
  4. double size = 54,
})

Implementation

LevelPathMapTile({
  super.key,
  required this.node,
  this.onTap,
  this.size = 54,
}) {
  if (!size.isFinite || size <= 0) {
    throw ArgumentError.value(size, 'size', 'must be finite and positive');
  }
}