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roy_casual_kit package
documentation
presentation/game/roy_game.dart
PlayableCharacter
hasSprites property
hasSprites property
dark_mode
light_mode
hasSprites
property
bool
get
hasSprites
Implementation
bool get hasSprites => _idleSprite != null && _attackSprite != null;
roy_casual_kit package
documentation
presentation/game/roy_game
PlayableCharacter
hasSprites property
PlayableCharacter class