PlayerProgressionSnapshot class

Reactive snapshot of one player's progression — level/xpIntoLevel/ xpToNextLevel are always derived fresh from totalXpEarned against the curve (never persisted directly), so they can never drift out of sync with it.

Constructors

PlayerProgressionSnapshot({required int level, required int xpIntoLevel, required int xpToNextLevel, required int totalXpEarned})
const

Properties

hashCode → int
The hash code for this object.
no setterinherited
isMaxLevel → bool
no setter
level → int
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
totalXpEarned → int
final
xpIntoLevel → int
final
xpToNextLevel → int
final

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited