HapticPulse class
One step of a HapticPattern: fire level, then wait delayAfter before the next pulse (ignored on the pattern's last pulse).
Constructors
- HapticPulse({required HapticLevel level, Duration delayAfter = Duration.zero})
-
const
Properties
- delayAfter → Duration
-
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- level → HapticLevel
-
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited