reward property
A short, escalating "this was great" build-up — light, then medium, then heavy, each a beat apart.
Implementation
static final reward = HapticPattern([
const HapticPulse(
level: HapticLevel.light,
delayAfter: Duration(milliseconds: 80),
),
const HapticPulse(
level: HapticLevel.medium,
delayAfter: Duration(milliseconds: 80),
),
const HapticPulse(level: HapticLevel.heavy),
]);