reward property

HapticPattern reward
final

A short, escalating "this was great" build-up — light, then medium, then heavy, each a beat apart.

Implementation

static final reward = HapticPattern([
  const HapticPulse(
    level: HapticLevel.light,
    delayAfter: Duration(milliseconds: 80),
  ),
  const HapticPulse(
    level: HapticLevel.medium,
    delayAfter: Duration(milliseconds: 80),
  ),
  const HapticPulse(level: HapticLevel.heavy),
]);