AnimatedInventoryGrid class
Animated variant of InventoryGrid with pop-in scale for newly added items and smooth sliding transitions on slot reorders.
- Inheritance
-
- Object
- DiagnosticableTree
- Widget
- StatelessWidget
- AnimatedInventoryGrid
Constructors
-
AnimatedInventoryGrid({Key? key, required InventorySnapshot snapshot, required InventoryItemBuilder itemBuilder, int? unlockedCapacity, InventoryPlaceholderBuilder? emptyBuilder, InventoryPlaceholderBuilder? lockedBuilder, int crossAxisCount = 4, double spacing = NeonTheme.s8, int? selectedSlotId, ValueChanged<
InventorySlot> ? onSlotTap, ValueChanged<InventorySlot> ? onSlotLongPress, void onReorder(int fromSlotId, int toSlotId)?, bool shrinkWrap = false, ScrollPhysics? physics, Duration animationDuration = NeonTheme.motionDefault, Curve animationCurve = NeonTheme.curveSurface}) -
const
Properties
- animationCurve → Curve
-
final
- animationDuration → Duration
-
final
- crossAxisCount → int
-
final
- emptyBuilder → InventoryPlaceholderBuilder?
-
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- itemBuilder → InventoryItemBuilder
-
final
- key → Key?
-
Controls how one widget replaces another widget in the tree.
finalinherited
- lockedBuilder → InventoryPlaceholderBuilder?
-
final
- onReorder → void Function(int fromSlotId, int toSlotId)?
-
final
-
onSlotLongPress
→ ValueChanged<
InventorySlot> ? -
final
-
onSlotTap
→ ValueChanged<
InventorySlot> ? -
final
- physics → ScrollPhysics?
-
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- selectedSlotId → int?
-
final
- shrinkWrap → bool
-
final
- snapshot → InventorySnapshot
-
final
- spacing → double
-
final
- unlockedCapacity → int?
-
final
Methods
-
build(
BuildContext context) → Widget -
Describes the part of the user interface represented by this widget.
override
-
createElement(
) → StatelessElement -
Creates a StatelessElement to manage this widget's location in the tree.
inherited
-
debugDescribeChildren(
) → List< DiagnosticsNode> -
Returns a list of DiagnosticsNode objects describing this node's
children.
inherited
-
debugFillProperties(
DiagnosticPropertiesBuilder properties) → void -
Add additional properties associated with the node.
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toDiagnosticsNode(
{String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode -
Returns a debug representation of the object that is used by debugging
tools and by DiagnosticsNode.toStringDeep.
inherited
-
toString(
{DiagnosticLevel minLevel = DiagnosticLevel.info}) → String -
A string representation of this object.
inherited
-
toStringDeep(
{String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65}) → String -
Returns a string representation of this node and its descendants.
inherited
-
toStringShallow(
{String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String -
Returns a one-line detailed description of the object.
inherited
-
toStringShort(
) → String -
A short, textual description of this widget.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited