LevelDefinition class
One rung of the XP curve. level is 1-based; the LAST entry in a curve
must have xpToNext == 0 — that's what marks it the max level (nothing
further to grind toward). Every other entry needs xpToNext > 0, and the
curve must be non-decreasing (a later level never costs less XP to clear
than an earlier one) — see validateLevelCurve.
Constructors
-
LevelDefinition({required int level, required int xpToNext, List<
RewardLine> unlockRewardLines = const []}) -
const
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- level → int
-
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
-
unlockRewardLines
→ List<
RewardLine> -
Granted once, through RewardTransactionPipeline, the first time a
player reaches level — see PlayerProgressionService.grantXp.
final
- xpToNext → int
-
final
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited