FilesystemStore class
A simple Dart adaptation of Gorilla's FilesystemStore, storing session data in files. For demonstration only. This is minimal and not production-hardened.
- Implemented types
Constructors
-
FilesystemStore({required String storageDir, List<
SecureCookie> ? codecs, Options? defaultOptions, bool useEncryption = false, bool useSigning = false, FileSystem? fileSystem, bool pruneOnStartup = false, List<int> ? lottery}) - Constructor for FilesystemStore. Ensures the storage directory exists.
Properties
-
codecs
→ List<
SecureCookie> -
List of codecs used to encode and decode session data.
final
- defaultOptions → Options
-
Default options for the session.
final
- fileSystem → FileSystem
-
File system used to manage session files.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
-
lottery
→ List<
int> ? -
Lottery configuration for opportunistic pruning (e.g.
2, 100).final - pruneOnStartup → bool
-
Whether to prune expired session files when this store is constructed.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- storageDir → String
-
Directory where session files will be stored.
final
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
read(
Request request, String name) → Future< Session> -
Retrieves a session based on the request and session name.
If no session exists, a new one is created.
override
-
toString(
) → String -
A string representation of this object.
inherited
-
write(
Request request, Response response, Session session) → Future< void> -
Saves the session data to a file and sets the appropriate cookie.
override
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited